Caramon, Sturm, and Tasslehoff, on an innocent ship's errand, are blown thousands of miles off course by a magic windstorm and transported to the eastern Bloodsea. Caramon and Sturm are left for dead while Tasslehoff mysteriously turns against his friends. . . .
Back in Solace, Raistlin convinces Flint Fireforge and Tanis Half-Elven that they must make a perilous journey to Mithas, the kingdom of the minotaurs. Their task: not only to rescue their friends, but also to defeat the elusive Nightmaster.
Description:
Lost At Sea
Caramon, Sturm, and Tasslehoff, on an innocent ship's errand, are blown thousands of miles off course by a magic windstorm and transported to the eastern Bloodsea. Caramon and Sturm are left for dead while Tasslehoff mysteriously turns against his friends. . . .
Back in Solace, Raistlin convinces Flint Fireforge and Tanis Half-Elven that they must make a perilous journey to Mithas, the kingdom of the minotaurs. Their task: not only to rescue their friends, but also to defeat the elusive Nightmaster.